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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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bioforge
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script
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el_scene.scp
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Text File
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1994-11-25
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8KB
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392 lines
// SET SCENE WITH ALIEN ELITE
{ ELITEGREETING
@Çì BLINK_ELITE_MONITOR
@Ç¢ ( PLAYER )
A OFF
£ 0 GRADUAL
M WALK CONTINUE
@Ç¢ ( ELITE )
M STAND CONTINUE
W 1 SECOND
@Ç¢ ( PLAYER )
M STAND CONTINUE
W 1 SECOND
C PLT1
@Ç¢ ( ELITE )
£ 270 GRADUAL
W 2 SECONDS
C PLT3
@Ç¢ ( ELITE )
W 1 SECOND
M USE_PANEL
W 1 SECOND
▒ "plt0"
//STARTFLIC "plt0-x" // IMPROVED FLIC - IF WE HAVE TIME - JT
╖ 1
▓ USERINTERRUPT PASSFLIC
^äÄ = 0
@üï CITYON 0 ^äÄ
//SUSPENDWHILE @RUNFLIC CITYONJT 0 _PLT0_FRAME
:PASSFLIC
│
O $ÇÇ
O $Çá
d
C PLT6
ƒ PLT1 OFF
ƒ PLT2 OFF
ƒ PLT3 OFF
ƒ PLT4 ON
ƒ PLT5 ON
ƒ PLT6 ON
^çô = $Ç╝
^âæ = $Ç╝
@Çì ACTIVATE_ELITE
W 3 SECONDS
C PLT5
C UNLOCK
@Ç¢ ( PLAYER )
A ON
}
[ CITYONJT
00:00 O $ÇÆ
^äÄ = 0
00:15 ^äÄ = 1
01:00 ^äÄ = 2
01:15 ^äÄ = 3
02:00 ^äÄ = 4
02:15 ^äÄ = 5
03:00 ^äÄ = 6
03:15 ^äÄ = 7
04:00 ^äÄ = 8
04:15 ^äÄ = 9
05:00 ^äÄ = 10
05:15 ^äÄ = 11
06:00 ^äÄ = 12
06:15 ^äÄ = 13
07:00 ^äÄ = 14
07:15 ^äÄ = 15
08:00 ^äÄ = 16
08:15 ^äÄ = 17
09:00 ^äÄ = 18
09:15 ^äÄ = 19
10:00 ^äÄ = 20
10:10 ^äÄ = 21
10:20 ^äÄ = 22
11:00 ^äÄ = 23
11:10 ^äÄ = 24
12:10 ^äÄ = 25
13:00 ^äÄ = 26
13:15 ^äÄ = 27
14:00 ^äÄ = 28
14:05 ^äÄ = 29
14:10 ^äÄ = 30
14:20 ^äÄ = 31
15:00 ^äÄ = 32
15:10 ^äÄ = 33
15:20 ^äÄ = 34
16:00 ^äÄ = 35
16:10 ^äÄ = 36
16:20 ^äÄ = 37
17:00 ^äÄ = 38
17:10 ^äÄ = 39
17:20 ^äÄ = 40
18:00 ^äÄ = 41
18:10 ^äÄ = 42
18:20 ^äÄ = 43
19:00 ^äÄ = 44
19:10 ^äÄ = 45
19:20 ^äÄ = 46
20:00 ^äÄ = 47
20:10 ^äÄ = 48
20:20 ^äÄ = 49
21:00 ^äÄ = 50
22:10 ^äÄ = 51
22:20 ^äÄ = 52
23:00 ^äÄ = 53
23:10 ^äÄ = 54
23:19 ^äÄ = 55
@Çå (`åò )
23:21 ^äÄ = 56
23:23 ^äÄ = 57
23:25 ^äÄ = 58
23:27 ^äÄ = 59
24:00 ^äÄ = 60
24:05 ^äÄ = 61
^è½ = @Çç (`ü╡ )
26:05 ^äÄ = 62
:OUT
]
[ CITYON
00:00 O $ÇÆ
@Çå (`üƒ )
^äÄ = 0
01:00 ^äÄ = 1
@Çå (`üƒ )
02:00 ^äÄ = 2
@Çå (`üƒ )
03:00 ^äÄ = 3
@Çå (`üƒ , 200)
04:00 ^äÄ = 4
@Çå (`üƒ , 200)
05:00 ^äÄ = 5
@Çå (`üƒ , 200)
06:00 ^äÄ = 6
@Çå (`üƒ , 175)
07:00 ^äÄ = 7
@Çå (`üƒ , 175)
08:00 ^äÄ = 8
@Çå (`üƒ , 175)
09:00 ^äÄ = 9
@Çå (`üƒ , 150)
10:00 ^äÄ = 10
@Çå (`üƒ , 140)
10:20 ^äÄ = 11
@Çå (`üƒ , 140)
11:10 ^äÄ = 12
@Çå (`üƒ , 130)
13:00 ^äÄ = 13
@Çå (`üƒ , 130)
14:00 ^äÄ = 14
@Çå (`üƒ , 130)
14:10 ^äÄ = 15
14:20 ^äÄ = 16
15:00 ^äÄ = 17
@Çå (`üƒ , 100)
15:10 ^äÄ = 18
15:20 ^äÄ = 19
16:00 ^äÄ = 20
@Çå (`üƒ , 100)
16:10 ^äÄ = 21
16:20 ^äÄ = 22
17:00 ^äÄ = 23
17:10 ^äÄ = 24
17:20 ^äÄ = 25
18:00 ^äÄ = 26
18:10 ^äÄ = 27
18:20 ^äÄ = 28
19:00 ^äÄ = 29
19:10 ^äÄ = 30
19:20 ^äÄ = 31
20:00 ^äÄ = 32
20:10 ^äÄ = 33
20:20 ^äÄ = 34
21:00 ^äÄ = 35
22:10 ^äÄ = 36
22:20 ^äÄ = 37
23:00 ^äÄ = 38
23:10 ^äÄ = 39
23:19 ^äÄ = 40
@Çå (`åò )
23:21 ^äÄ = 41
23:23 ^äÄ = 42
23:25 ^äÄ = 43
23:27 ^äÄ = 44
24:00 ^äÄ = 45
24:05 ^äÄ = 46
^è½ = @Çç (`ü╡ )
:OUT
]
{ BLINK_ELITE_MONITOR
ó PLT6
:LOOP
â
I ^äÅ < 7 THEN
{
^äÅ ++
}
E
{
^äÅ = 1
}
J #Çç
}
[ STREET_LIGHT
ó PLT1 PLT2 PLT4 PLT5
:LOOP
00:05 I ^äæ < 30 THEN
{
^äæ ++
}
E
{
^äæ = 1
}
ò
J #Çë
]
[ CORONA
ó PLT4 PLT5
:LOOP
â
00:01 I ^äÉ < 6 THEN
{
^äÉ ++
}
E
{
^äÉ = 1
}
ò
J #Çï
]
{ BRINGONTHEALIEN
P ~ÇÇ
@Ç¢ ( PLAYER )
A OFF
^Ç│ ++
C PLT3
// WAIT A GAME TURN SO THAT WE CAN CLEAR OUR THE CITYMON_USE'S
// MOTION STAND STUFF
â
â
£ 0 GRADUAL
M STAND CONTINUE
W 1 SECOND
▒ "plt0"
╖ 1
▓ USERINTERRUPT PASSFLIC
^äÄ = 0
@üï CITYON 0 ^äÄ
^çô = $Ç╝
^âæ = $Ç╝
:PASSFLIC
│
@Çì BLINK_ELITE_MONITOR
// @PROCESS STREET_LIGHT ALWAYS ON -- BAR
@Çì CORONA
C PLT6
ƒ PLT1 OFF
ƒ PLT2 OFF
ƒ PLT3 OFF
ƒ PLT4 ON
ƒ PLT5 ON
ƒ PLT6 ON
^çô = $Ç╝
^âæ = $Ç╝
C PLT4
// SHIP POPS UP
~ÇÇ = @Çè (^äÆ , 1, 0, 68, 5)
^êæ = @Çç (`èö , 0)
@Çî (^êæ , 0, 255, 90)
@Çï (^êæ , 5000, 15000, 90)
:PATIENTLYWAITING
I @Çó (~ÇÇ ) THEN
{
W 10
J #ÇÄ
}
^äö = @Çì SHIP_HOVER
@Ç¢ ( ELITE )
ï PLAYER
Y PLT4, PLT5, PLT6
Z CURFIG OFF
u CURFIG OFF
A OFF
G PELITE
G FELITE RUN
u CURFIG ON
A ON
@Çì ACTIVATE_ELITE
C UNLOCK
@Ç¢ ( PLAYER )
A ON
^Ç│ --
W 5 SECONDS
i LEX LITCITY
}
[ SHIP_HOVER
P ~ÇÇ = 0
ó PLT4
@Çî (^êæ , 255, 125, 90)
@Çï (^êæ , 15000, 11025, 90)
:TOP
00:08 I ~ÇÇ = 0 THEN
{
I ^äÆ < 118 THEN
{
^äÆ ++
ò
J #ÇÉ
}
}
E
{
I ^äÆ > 68 THEN
{
^äÆ --
ò
J #ÇÉ
}
}
00:12 I ~ÇÇ = 0 THEN
~ÇÇ = 1
E
~ÇÇ = 0
J #ÇÉ
]
[ SHIP_CLIMB
:BACK
00:04 I ^äÆ != 119 THEN
{
^äÆ ++
ò
J #ÇÆ
}
]
//$ 26 - version number